PlannedAssault is a web-based mission generator targeting large scale combined arms battles for the ArmA/Arma2 games and VBS2 simulators. PlannedAssault simplifies and automates most of the creation of large scale battles. In the generated mission, each unit is given their part of anoverall plan, resulting in purposeful and realistic behavior at both squad and company level, with either NPCs or human participants.
PlannedAssault offers two kinds of accounts: free accounts for Arma/Arma II mission creation, and premium accounts for VBS2 mission generation.Premium accounts have priority for mission generation and are entitled to a number custom units and map selections, to better support specifictraining needs.
MCC Install Tutorial. Steam should automatically create the mod folder in your ArmA root. Open the Steam launcher and go to the Addons section, check the check. Open Arma 3 and load the MCC mod. ( Tick the box next to it, or press load mod when it says 'MCC Sandbox was installed') 4. Start the game and go to Multiplayer, Host server (Dont worry, you wont have to Port Forward or anything), pick a map and choose the MCC Template. 5.Once you chose a role, just use the scrollwheel to select MCC 6. 'A powerful tool that takes control of any mission you’re running.' - Rock, Paper, Shotgun - July 12TH 2013. MCC Sandbox with its integrated advanced AI system (GAIA) is Freedom. Either you play PvP, Co-op or survival, It will change the way you play ArmA forever. MCC is a tool build for MP and dedicated servers, any thing you'll do will be done on the remote server or on the Headless Client and not locally on the player client. That way this tool can support lots of players and abuse as it doesn't strain the client. You can restrict MCC to admin only, players or roles. MCC supports BIS Headless Client.
Free accounts are free, because they enables us to pilot new features and improvements. Free accounts also allow evaluation of VBS2 mission generation, albeit for a restricted set of units and two maps. Please contact sales@plannedassault.com for a premium account.
Position units and mission objectives using your browser...
... and be part a Delta Force team loaded on Little Birds
Mission creation with PlannedAssault is as simple as: Use your web browser to pick and place squads and platoons, set objectives and define the situation. Next, waitfor PlannedAssault to generate the corresponding mission and download it. Then enjoy your large battle in any role you fancy!
[ArmaII gamer]: 'Have just played through my first, extremely hastily thrown together mission but even that had an incredible and believable atmosphere I rarely find in missions. It really did feel like being part of a large battle where both sides had a clear plan and I was caught in the middle. I was absolutely gobsmacked when the OPFOR AI called in a fire mission on the centre of the village I was defending prior to their assault, even more so when a BLUFOR squad commander called in some [indirect fire] on an enemy position on a ridge.'
[ArmaII gamer]: 'I'm no noob when it comes to the [Arma2] editor but 5 minutes using this software has helped me make one of the most complete missions i've ever made in my arma2 history!'
VBS2 AS-90 platoon firing a pre-planned artillery mission
Coordinated advance of Bradley IFV and infantry
PlannedAssault missions have the following (generated) ingredients:
- coordinated land maneuvers, with armor platoons and infantry squads advancing side by side in lanes
- artillery missions from AI operated batteries, either pre-planned or dynamically invoked by the AI or called by the player
- air strikes from AI or player operated aircraft, either pre-planned or dynamically invoked by the AI or called by the player
- air landings (helicopter insertions, fast-ropes and para drops) with multiple aircraft delivering multiple squads in landing zones near the objective
- flanking attacks, multiple pronged attacks and defensive counter-attacks
- briefings and tasks for every unit on the player's side, clarifying the player's targets and larger plan
- transport actions, with infantry fighting vehicles and trucks loading, moving and unloading multiple infantry squads
- deployment of crew served weapons and camouflage nets (Arma2 only)
PlannedAssault's mission generator knows how to 'do' waypoints, triggers, script calls and briefings so you don't have to!
Infantry uses transports when possible
Download your custom mission
To ease mission creation, PlannedAssault offers a large database of carefully configured squads, sections, batteries and platoons for the most popular Arma and ArmaII mods,and key VBS2 units.
PlannedAssault's mission generator is built on top of a preference based HTN planner working in 'plan-space', designed by William van der Sterren.
Armed Assault, ArmA2, ArmA2:Operation Arrowhead and ArmA2:Combined Operations are games by Bohemia Interactive. VBS2 is a a simulator by Bohemia Simulations. This site is not affiliated or endorsed in any way by Bohemia Interactive or Bohemia Simulations.
The PlannedAssault web-site uses the 'silk' and 'flags' icons by Mark James.
This guide will walk you through the steps on how to make a really simple zeus mission in the Arma 3 Eden editor.
Step #1: Launching the Game
Open the Arma 3 launcher via Steam or a shortcut. and press the 'play' button.
Step #2: Going into the Editor
Once the game has launched and you are on the main menu, just click on the editor.
Step #3: Settings
Mcc Sandbox Arma 3 Tutorial
Once you are in the editor click on Attributes and then multiplayer, unmark 'Enable AI' and change disabled to 'Respawn on custom position, and on the rulesets checkmark' select respawn position. Also change the respawn time to 03 seconds [optional].Step #4: Adding Players
Then Place down the 'zeus' (Pilot [optional]). Also add other type of player (Autorifleman [optional]) so other people can join as well. Than doubleclick on the 'zeus' and change his 'Variable name' to 'zeus' [optional]. Than double click on the other players and change there controle to 'playable'.
Step #5: Adding Game Master
Now look for 'systems' (on the top right), Look for zeus and than 'game master' and place that down anywhere.
Now change the 'Owner' to 'Zeus'.
Step #6: Adding a Respawn
Now place down a 'Respawn position' (top right) and dubble click it and change the 'side' to 'blue fore'.
Remember to save the mission file!
Step #7: Hosting (1/2)
Arma 3 Mcc Tutorial Youtube
Afther you have saved the mission file, go back to the main menu go to 'multiplayer' and click on 'server brouser'. Now click on host and give your server a name [optinal] change host to 'internet' leave the port on default if it is the same as on the example, change the amount of players to what you want depented to the amount of player you have placed down in the mission and give your server a password, and enable: UPNP.Step #7: Hosting (2/2)
Mcc Sandbox Arma 3
Now click 'host server' select the map that you made the mission on and continue to click on '3D Editor' and click on 'Play'. Select a slot and click 'OK'(button left) now continue trouw go into the game by clicking respawn (when available).Step #8: The End
You have hosted your own server that all of your friends can join [optinal].Press the 'Y' key to go into zeus mode.
Written by Heercamelot.
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